Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a strength estimator (SE) and an SE-based Monte Carlo tree search, denoted as SE-MCTS, which predicts strengths from games and offers different playing strengths with human styles. The strength estimator calculates strength scores and predicts ranks from games without direct human interaction. SE-MCTS utilizes the strength scores in a Monte Carlo tree search to adjust playing strength and style. We first conduct experiments in Go, a challenging board game with a wide range of ranks. Our strength estimator significantly achieves over 80% accuracy in predicting ranks by observing 15 games only, whereas the previous method reached 49% accuracy for 100 games. For strength adjustment, SE-MCTS successfully adjusts to designated ranks while achieving a 51.33% accuracy in aligning to human actions, outperforming a previous state-of-the-art, with only 42.56% accuracy. To demonstrate the generality of our strength system, we further apply SE and SE-MCTS to chess and obtain consistent results. These results show a promising approach to strength estimation and adjustment, enhancing human-AI interactions in games. Our code is available at https://rlg.iis.sinica.edu.tw/papers/strength-estimator.
We propose a comprehensive strength system that consists of two main components: a strength estimator and a human-like strength adjustment system.
We compare strength estimator (SE) and two traditional classification methods
(SLsum
and SLvote
) on predicting player ranks in Go (left
figure) and chess (right figure). SE achieves over 80% accuracy within just 15 and 26 games in Go and chess,
respectively. In contrast, previous methods require 100 games to reach only 49% in Go and 32% in chess.
MCTS
achieves a high accuracy with human player's moves, but it cannot adjust strength.
SA-MCTS
can adjust strengths, but it achieves the lowest accuracy with human player's
behavior among all programs.
SE∞-MCTS
can adjust strengths and provide
playing styles that are closely aligned with those of human players at specific ranks.